Space to ground battle
Starts on land inside fortress/production facility.
Players can man short range infantry turrets, heavy artillary walkers/ anti air turrets, certain spots on map will have "safe zones" with shields and other areas for cover. (Shields have to be activated and can't be repaired once completely destroyed; can be repaired if shield health isn't zero just takes a while.), fortress also has a hanger with a drop ship, two bombers, and two escort fighters. Goal for Side A is to defend the bases cargo from Side B while also destroying/ delaying their "flagship" until their reinforcements can arrive to control the situation. "Flagship" can be destroyed by internally lowering shields (shields can also be temoparily knocked out for 1 minute by bombing the Hull, but shields recharge with 15% less health each time, until fully destroyed) and then bombing crucial systems from the outside, or internally overloading the reactor, which will require a defending period of 1:30. Once defense period is finished, the overload will start and countdown until explosion will begin. If Side B dropship is on "flagship", spawn points for Side A will split between the 2 remaining capital ships. (Note: Only one drop ship for Side B is allowed to prevent Side A from having no spawn points) If Side B dropship is present in hangar, then Side B can take over defense turrets (slice into tech maybe?) to help protect the small attack group inside.)
Starts inside team "flagship" surrounded by two more slightly smaller capital ships, and four frigate (frigate can be used to repair fighters, dropships. This also keeps fighters from bombing the planet as they will need to escort heavy artillary and then repair at frigate. Once frigate is destroyed, fighters can no longer escort artillary, and must remain around "flagship" to defend it). Troops have to assault/ infiltrate the fortress/production facility, steal cargo, and bring it back to their "flagship", all while defending their "flagship" from enemy assault, then wait 2 minutes for their "flagship" to jump away to a safe solar system. Can land heavy artillary on surface using drop ships/tank transports to aid in stealing supplies, however, artillary is slow to move and reload, and transport to surface from "flagship" is slow, so escort will be needed.
Round starts off with a two minute timer, so the everyone can get into position, spawn into game, ect.